Martin O'Donnell
Person · male · United States · Westchester · born 1955 · recording since 1997
American video game composer
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Also known as Marty O’Donnell · 馬丁·奧唐奈
Timeline
1950s
1990s
· Debut release
Debut release: Myth: The Fallen Lords
First documented Album in the MusicBrainz discography.
source: musicbrainz
2010s
2020s
Biography
Biography
Martin O'Donnell (born May 1, 1955) is an American composer, audio director, and sound designer best known for his work on video game developer Bungie's titles, including the Myth series, Oni, the Halo series, and Destiny. O'Donnell collaborated with Michael Salvatori for all of the scores; he has also directed voice talent and sound design for the Halo trilogy.
O'Donnell began his career in music writing television and radio jingles such as the Flintstones Chewable Vitamins jingle and scoring for radio stations and films. O'Donnell moved to composing video game music when his company, TotalAudio, did the sound design for the 1997 title Riven. After producing the music for Myth II, Bungie contracted O'Donnell to work on their other projects, including Oni and the project that would become Halo: Combat Evolved. O'Donnell ended up joining the Bungie staff ten days before the studio was bought by Microsoft, and was the audio director for all Bungie projects until he was fired in April 2014.
O'Donnell's score to the Halo trilogy has received critical acclaim, earning him several awards, and the commercial soundtrack release of the music to Halo 2 was the best-selling video game soundtrack of all time in the United States, and the first video game soundtrack to break the Billboard 200. He composed the scores for Halo 3 (2007), Halo 3: ODST (2009), and Halo: Reach (2010). His final work for Bungie was composing music for the 2014 video game Destiny. He successfully sued Bungie for unpaid wages and stock ownership. Subsequently, he co-founded Highwire Games and composed the score for their debut virtual reality game Golem, which was released in late 2019.
O'Donnell is the Republican nominee to represent Nevada's 3rd congressional district in the 2026, challenging incumbent Democrat Susie Lee. He was a candidate in the Republican primary for this seat in 2024.
Early life and education
O'Donnell describes his upbringing as "typical"; he received piano lessons and wanted to start a rock band when he was in junior high school. His father made films while his mother taught piano. Despite his interest in progressive and fusion rock, O'Donnell studied the classical component of music and composition at Wheaton College Conservatory of Music and received his Masters of Music Degree in composition with honors from the University of Southern California in the early 1980s.
Career
After getting his degree, O'Donnell moved to Chicago, where he expected that he would teach at the American Conservatory of Music. The job fell through, and instead he worked as a grip in the film and television business. O'Donnell began his musical career in the field after one of his colleagues who knew of his music background approached him to write for his film. O'Donnell talked to his friend Michael Salvatori, who had his own recording studio, and offered to split the profits from the job with him; the two became constant partners.
After completing a film score and a few commercials, the two decided to quit their day jobs and produce music in Chicago; they founded a production company, TotalAudio. O'Donnell composed the music for jingles for Mr. Clean and Flintstones Chewable Vitamins. After fifteen years of composing for TV and radio commercials, he decided that he wanted to work on game soundtracks and move on from commercial-sounding music. "I was hoping to find some other medium that would be new and cutting-edge and sort of the Wild West," he recalled.
Video games
In 1993, Dick Staub, a Chicago radio personality and friend of O'Donnell's, asked if his eighteen-year-old son Josh could visit O'Donnell's studio, as he was interested in computer games and audio. O'Donnell agreed, and in talking with Josh learned that he had friends in Spokane, Washington who were making a game O'Donnell had never heard of called Myst. In hearing the theme music to the game, O'Donnell realized that the game industry was making great strides in creating "legitimate music" that contained dramatic elements. O'Donnell became acquainted with the game's developers, including brothers Rand and Robyn Miller, and was hired four years later as a sound designer for Myst's sequel, Riven. Among the games Riven's developers would play in their downtime was a title called Marathon, created by Chicago-based Bungie. On returning to Chicago O'Donnell emailed a Bungie staffer and pursued them for a job.
TotalAudio produced the music for Bungie's Myth: The Fallen Lords the same year. The company later composed the music for Valkyrie Studio's Septerra Core: Legacy of the Creator, during which O'Donnell met Steve Downes, whom he would later recommend as the voice actor for the Master Chief. O'Donnell described the work for Septerra Core as his most difficult assignment; during the production the TotalAudio studio burned to the ground and O'Donnell had to be hoisted through a window in order to save some 20 hours of recordings.
After producing the music for Myth II, Bungie contracted O'Donnell for several of their other projects, including the game Oni. In 1999, Bungie wanted to re-negotiate the contracts for Oni, and the negotiations resulted in O'Donnell joining the Bungie team, ten days before the company was bought by Microsoft. O'Donnell was one of a handful of Bungie employees who remained working at the company since then, until his termination as of April 2014. While O'Donnell worked at Bungie, Salvatori handled the business side of TotalAudio.
Bungie
After producing the music for Oni, O'Donnell was tasked with composing the music for Bungie's next project, which would be unveiled at E3 2000. After talking with Joseph Staten, O'Donnell decided the music needed to be "big, exciting, and unusual with a classical orchestra touch to give it some weight and stature. We also wanted it to have some sort of 'ancient' feel to it." O'Donnell came up with the idea of opening the piece with gregorian chant and jotted down the melody in his car. Because he did not know how long the presentation would be, O'Donnell created "smushy" opening and closing sections that could be expanded or cut as time required to back up a rhythmic middle section. The music was recorded and sent to New York the same night the piece was finished; the resulting music became the basis for the Halo series' "highly recognizable" signature sound, and what has been called one of the best-known video game themes. The use of the chant in the main theme has been credited with contributing to popular interest in the genre. Halo's music used an interactive engine to change music in response to player's actions; this non-linear method has since become widespread. The scores for Halo and its sequel Halo 2 garnered awards such as The Game Developers Choice Award and Best Original Video Game Soundtrack from Rolling Stone.
The music for Halo 3 contained refinements and revisions to previous themes heard in the series, as O'Donnell stressed the importance of using previous motifs in the final installment of the trilogy; O'Donnell wanted to "blow out" the epic sounds from the first game. O'Donnell also introduced a distinctive piano theme which had not been heard before, and made its appearance in the Halo 3 announcement teaser. In an interview, O'Donnell stated that he has always approached music from the keyboard, and that at the Electronic Entertainment Expo—where the trailer would first be shown—he had a feeling that, "no [other announcement] would start with a piano." O'Donnell planned on composing the music "at the last minute", saying he had no intention of producing a large amount of music that would never be used. "It drives everyone crazy but it worked for me in the past and it works for the game in the best way. Writing music before the end just doesn't work for me," he said.
For Halo 3: ODST, a planned expansion to Halo 3 that became a full game, O'Donnell and Salvatori abandoned all previous Halo themes and started anew. Due to ODST's shift to a new protagonist, O'Donnell created music that was evocative of past Halo but branched in a different direction. Since Bungie was aiming for a smaller, detective story feel, O'Donnell felt that a jazz-influenced approach worked best in echoing the film noir atmosphere.
In creating music for Halo: Reach, a prequel to Combat Evolved, O'Donnell wanted to create music with a "grittier" feel because of the dark nature of the story. Reach was Bungie's last Halo project. O'Donnell called the prospect of writing new music both a challenge and a relief to step away from the iconic themes of Halo.
In 2015, music from the Halo series was voted by listeners into the Classic FM Hall of Fame for the first time, reaching position 244.
Early in the video game Destiny's development, O'Donnell began composition of an eight-movement symphonic suite entitled Music of the Spheres. Collaborating with Paul McCartney as well as Michael Salvatori and C. Paul Johnson, the symphony contained music to be implemented in Destiny, as well as any future installments of the franchise. On April 11, 2014, O'Donnell announced via Twitter he had been fired from Bungie "without cause". In June 2014, he filed a lawsuit against Bungie president Harold Ryan, claiming he was terminated without cause and that Ryan withheld pay for vacation and sabbatical time. In a response filed in Washington's Superior Court, Ryan denied wrongdoing. The suit was settled in June 2014, with a final arbitration ruling decided September 4, 2015, in which the court stated that "Bungie breached the duty of good faith and fair dealing when it caused the closure of O'Donnell's stock and denied him any participation in the Profit Participation Plan". At the 18th Annual D.I.C.E. Awards, Destiny was awarded with Outstanding Achievement in Original Music Composition and Outstanding Achievement in Sound Design.
Post-Bungie
In 2015, O'Donnell founded video game development studio Highwire Games. He worked on the soundtrack to their debut game Golem, a VR game which was released on November 15, 2019. A musical prequel album to the game, Echoes of the First Dreamer (The Musical Prequel to Golem)
Echoes of the First Dreamer (The Musical Prequel to Golem)Spotify (search)YouTube Music (search)Tracklist · 12 tracks1Dreamer’s Lullaby (Piano)2:562Kindled Echoes5:153Standing Alone2:334Lament in the Endless City (Orchestra)5:365Vision of a Lasting Flame (Piano)3:266Silent Tide4:567Lament in the Endless City (Piano)5:358Dreamer’s Lullaby (Orchestra)3:129Vision of a Lasting Flame (Piano and Orchestra)4:5010Seek and Hide0:5911Path of the Golem1:1912Fanfare1:57 was released by video game music label Materia Collective.
Collections
O'Donnell's music has been packaged into several soundtrack collections. For Halo's music, O'Donnell created "frozen" arrangements that represented an approximation of a play-through of the games. The Halo Original Soundtrack sold over 40,000 copies, and was followed by two different releases of the music to Halo 2. The two volumes of the Halo 2 Original Soundtrack were produced by Nile Rodgers, with the first album being released in sync with the video game in 2004 and became the best-selling game soundtrack of all time in the United States. The second album was released more than a year after the soundtrack had been mixed and mastered.
The Halo 3 Original Soundtrack was released in November 2007, and featured a fan contribution that was the select winner from a pool of entries judged by O'Donnell, Rodgers, and others. All of O'Donnell's work on the series was repackaged as Halo Trilogy—The Complete Original Soundtracks in December 2008, alongside preview tracks written by Halo Wars composer Stephen Rippy. The music to Halo 3: ODST was released as a two-disc set to coincide with the game's release on September 22, 2009. Reach's soundtrack was available in digital formats the same day as the game's release on September 14, 2010; the physical two-disc soundtrack was released September 28, 2010.
On September 26, 2014, O'Donnell's soundtrack to Bungie's first installment of the DestinyDestinySpotify (search)YouTube Music (search)Tracklist · 1 track1Law of the Jungle1:03 franchise was released, several months after his termination from the company.
Composition
O'Donnell has used an Apple Macintosh computer for composition. In an interview O'Donnell wished that his software would easily upgrade to newer revisions; "for the last twenty years of technology, every time a 'new' version of something comes out, the old version gets trashed and I find myself unable to do something that I used to depend on," he said. O'Donnell was involved in the implementation of his music as well as the composition, and was Bungie's Audio lead. He composed at Bungie from a sound-proofed room in the corner of Bungie's office, dubbed the "Ivory Tower".
O'Donnell said in an interview that he feels that one problem with games is those that play music non-stop, which he feels detracts from the overall impact. Composers are forced to either write ambient music, he says, or very light music that is not emotionally driven, which he said is a detriment. O'Donnell prefers to write music towards the end of the development cycle, because he would rather score the final timing for things like cinematics and gameplay changes. O'Donnell credits part of the success of the Halo theme to his background writing jingles. For that music, O'Donnell had to make sure he could write music that would "get in people's heads" after 15 to 30 seconds. O'Donnell pushed Bungie to spend money on hiring singers and musicians to record the theme before Macworld as a way to present a strong showing.
Among the video game composers O'Donnell admires are Jeremy Soule, Jason Hayes, Koji Kondo, and Nobuo Uematsu, but he notes that he is older than most fellow game composers and that he was not directly influenced by them. Instead classical music by Beethoven, Brahms, and Barber and progressive rock groups like Jethro Tull and Genesis informed O'Donnell's taste and works. He lists Jerry Goldsmith, Lalo Schifrin, and Hans Zimmer among his favorite movie composers.
In addition to composition, O'Donnell also arranges his work. He created a special arrangement that was used for a Halo 3 segment of Video Games Live in London, after which O'Donnell appeared. He has also appeared with and without Salvatori at other shows featuring his music, including later Video Games Live tours and Play! A Video Game Symphony.
Political career
O'Donnell is a self-described political conservative, and Bungie coworkers described him as the most right-leaning employee at the company.
In March 2024, O'Donnell announced on his Discord server his intention to run as a Republican Party candidate in Nevada's 3rd congressional district in the 2024 House of Representatives elections, challenging incumbent Democrat Susie Lee. A supporter of President Donald Trump, O'Donnell focused his campaign on supporting family values, strengthening the middle class, and border security. However, according to The Nevada Independent, O'Donnell had previously referred to Trump as an "idiot" in a 2016 social media post and stated that he "loathed" Trump in 2017, before later expressing support for him. He was defeated in the 2024 Republican primary, placing fourth behind Elizabeth Helgelien, Dan Schwartz, and Drew Johnson. In June 2026, O'Donnell, with Trump's endorsement, won the Republican primary for the 3rd congressional district and will face Lee in a highly competitive swing district in November.
Legal dispute with Bungie
In 2019, O'Donnell began uploading material related to Destiny and the unreleased orchestral suite Music of the Spheres to his YouTube channel and Bandcamp page, including an album titled "Sketches for MotS". Bungie served him with contempt of court papers in April 2021, arguing that his possession and distribution of the material violated the 2015 injunction. On July 12, 2021, Judge Regina Cahan of the Superior Court of Washington for King County ruled in Bungie's favor, ordering O'Donnell to submit his electronic devices for forensic examination, pay Bungie all revenue earned from the Bandcamp sales, and post a court-approved statement on his social media channels acknowledging he had no legal authority to possess or distribute the material. Bungie sought approximately $100,000 in legal fees, an amount O'Donnell's representatives described as unreasonable. O'Donnell posted the court-ordered statement in November 2021.
Personal life
O'Donnell and his wife, Marcie, have two daughters. His children were part of a singing choir for the Flintstones Chewable Vitamins commercial jingle O'Donnell composed. His father did voice work for Myth as the "Surly Dwarf", as well as "The Prophet of Objection" in Halo 2.
Despite his extensive work with Bungie, O'Donnell remained co-owner and president of TotalAudio. In 2024, The Nevada Independent reported that O'Donnell has a net worth of nearly $74 million, much of which is held in stock holdings through individual retirement accounts and investment portfolios.
Discography & profile
Normalised profile
Percentiles are computed over every artist in the database, so a tier-3 artist can still sit in the 95th percentile on a single axis.
| Metric | Value | Percentile |
|---|---|---|
| Wikipedia language versions | 13 | 67.6th |
| Spotify monthly listeners | — | no data |
| Release groups in DB | 28 | 89.8th |
| Studio albums | 3 | 80.9th |
| Awards recorded | 0 | 0th |
| Timeline events | 5 | 78.8th |
| Recording span (years) | 28 | 62th |
| Genres | 5 | 88.3th |
Percentiles are computed at render time; missing values mean the artist has no data on that axis.
Discography (28 release groups · 3 studio albums)
Albums · 3
Echoes of the First Dreamer (The Musical Prequel to Golem)
2017 · studio album
Search SpotifySearch YouTube Music
Tracklist · 12 tracks · 42:34
1Dreamer’s Lullaby (Piano)2:562Kindled Echoes5:153Standing Alone2:334Lament in the Endless City (Orchestra)5:365Vision of a Lasting Flame (Piano)3:266Silent Tide4:567Lament in the Endless City (Piano)5:358Dreamer’s Lullaby (Orchestra)3:129Vision of a Lasting Flame (Piano and Orchestra)4:5010Seek and Hide0:5911Path of the Golem1:1912Fanfare1:572021 · studio album
Search SpotifySearch YouTube Music
Tracklist · 16 tracks · 1:40:17
1Overture to Golem1:502Twine's Suite Dream8:553Need Rest2:104Beneath the House4:215The Endless City Part 17:206The Endless City Part 24:547Tide Mask Door4:118The Vaults3:579Claymarket5:1310Firemask Golem2:4911Firemask Suite9:1312After the Catacombs6:4113Skybridge3:2614Last Battle11:3615Journey of the Dolls12:5016Golem Workshop10:512021 · studio album
Search SpotifySearch YouTube Music
Tracklist · 29 tracks · 49:49
1a_choral2:012a_glue_hi1:523a_glue_low1:524a_glue_voxlo1:525a_glue1:526atonal_glue_hi1:367atonal_glue_low1:368atonal_glue_voxlo1:369atonal_glue1:3610c_glue_hi1:4111c_glue_low1:4112c_glue_voxlo1:4113c_glue1:4114d_glue_hi1:3915d_glue_low1:3916d_glue_voxlo1:3917d_glue1:3918e_glue_hi1:5619e_glue_low1:5620e_glue_voxlo1:5621e_glue1:5622f_glue_hi1:3823f_glue_low1:3824f_glue_voxlo1:3825f_glue1:3826g_glue_hi1:3527g_glue_low1:3528g_glue_voxlo1:3529g_glue1:35
Album · 16
| Cover | Year | Title | Notes | First release |
|---|---|---|---|---|
| 1997 | Myth: The Fallen LordsSearch SpotifySearch YouTube MusicTracklist · 19 tracks · 26:011Prologue2:36 2Crow’s Bridge0:29 3A Traitor’s Grave1:12 4The Siege of Madrigal1:04 5Homecoming1:22 6The Fallen Lords1:07 7The Barrier0:50 8The Five Champions1:16 9Out of the Barrier1:37 10The Watcher1:15 11Seven Gates1:29 12Heart of the Stone1:32 13Pools of Iron1:24 14Smiths of Muirthemne1:27 15Forest Heart1:16 16River of Blood1:25 17Sons of Myrgard1:34 18The Last Battle1:33 19Epilogue1:33 | Soundtrack | 1997 | |
| 1997 | Septerra Core OSTSearch SpotifySearch YouTube MusicTracklist · 17 tracks · 35:161Legacy of the Creator1:28 2Septerras Ambient5:54 3The Chosen Ruins6:00 4Shell One1:17 5Shell Two0:45 6Shell Three0:54 7Shell Four2:06 8Shell Five1:39 9Shell Six1:25 10Shell Seven1:40 11Battletrack 11:44 12Battletrack 21:28 13Battletrack 31:08 14Battletrack 41:50 15Battletrack 51:23 16Battletrack 61:26 17Septerra Menu Theme3:09 | Soundtrack | 1 January 1997 | |
| 1999 | Myth: Total SoundtrackSearch SpotifySearch YouTube MusicTracklist · 40 tracks · 1:06:071Myth Prologue (TFL)2:38 2Myth II Prologue1:38 3Willow Creek1:27 4The Barrier (TFL)0:50 5Into the Breach1:19 6Smiths of Muirthemne (TFL)1:26 7The Siege of Madrigal (TFL)1:04 8Down a Broken Path1:16 9The Baron1:32 10Seven Gates (TFL)1:29 11The Great Library1:44 12Beyond the Cloudspine2:01 13The Five Campions (TFL)1:16 14Through the Ermine2:07 15Gates of Storms1:54 16Crow's Bridge (TFL)0:29 17The Watcher (TFL)1:15 18Gonen's Bridge1:50 19Out of the Barrier (TFL)1:37 20The Stair of Grief1:53 21The Fallen Lords (TFL)1:07 22With Friends Like Theses...1:16 23Landing at White Falls1:50 24The Ibis Crown1:42 25Redemption1:07 26River of Blood (TFL)1:26 27The Agony of Defeat1:28 28The Deceiver1:56 29Sons of Myrgard (TFL)1:35 30Relic1:31 31Forest Heart (TFL)1:16 32The Summoner1:45 33A Murder of Crows2:04 34Limbs, Heads and Smoking Crates (secret level)1:11 35The Last Battle (TFL)1:33 36The Forge2:07 37Twice Born1:27 38Myth Epilogue (TFL)1:37 39Myth II Epilogue4:26 40Halo Theme2:58 | Soundtrack | 1999 | |
| 1999 | Myth II: SoulblighterSearch SpotifySearch YouTube MusicTracklist · 30 tracks · 56:291Prologue1:54 2Willow Creek1:26 3Salvation1:17 4Into the Breach1:18 5Down a Broken Path1:14 6The Baron1:30 7Gonen’s Bridge1:49 8Beyond the Cloudspire1:59 9The Great Library1:42 10Gate of Storms1:53 11Landing at White Falls1:48 12Through the Ermine2:06 13The Stair of Grief1:51 14The Deceiver1:55 15With Friends Like These…1:14 16The Ibis Crown1:40 17Redemption1:06 18The Agony of Defeat (Loss Screen)1:27 19Relic1:29 20The Summoner1:43 21A Murder of Crows2:02 22Walls of Muirthemne1:47 23Limbs, Heads, and Smoking Craters (Secret Level)1:10 24The Wall1:36 25Shiver1:12 26Twice Born1:25 27The Forge2:05 28Epilogue4:25 29Epilogue (with Narrator)4:25 30Myth II: Soulblighter Promo4:01 | Soundtrack | 1999 | |
| 2002 | Halo: Original SoundtrackSearch SpotifySearch YouTube MusicTracklist · 26 tracks · 1:06:351Opening Suite3:34 2Truth and Reconciliation Suite8:26 3Brothers in Arms1:30 4Enough Dead Heroes3:01 5Perilous Journey2:27 6A Walk in the Woods1:53 7Ambient Wonder1:57 8The Gun Pointed at the Head of the Universe2:26 9Trace Amounts1:52 10Under Cover of Night3:41 11What Once Was Lost1:41 12Lament for Pvt. Jenkins1:14 13Devils… Monsters…1:31 14Covenant Dance1:57 15Alien Corridors1:48 16Rock Anthem for Saving the World1:18 17The Maw1:07 18Drumrun1:02 19On a Pale Horse1:35 20Perchance to Dream1:01 21Library Suite6:48 22The Long Run2:12 23Suite Autumn4:22 24Shadows1:00 25Dust and Echoes2:50 26Halo / The Siege of Madrigal4:22 | Soundtrack | 11 June 2002 | |
| 2004 | Halo 2: Original Soundtrack and New Music, Volume OneSearch SpotifySearch YouTube MusicTracklist · 21 tracks · 1:09:261Halo Theme Mjolnir Mix4:11 2Blow Me Away3:25 3Peril2:47 4Ghosts of Reach2:22 5Follow (1st Movement of the Odyssey)4:15 6Heretic, Hero2:34 7Flawed Legacy1:58 8Impend2:22 9Never Surrender3:36 10Ancient Machine1:39 112nd Movement of the Odyssey7:40 12In Amber Clad1:39 13The Last Spartan2:19 14Orbit of Glass1:18 153rd Movement of the Odyssey6:40 16Heavy Price Paid2:32 17Earth City3:06 18High Charity1:59 194th Movement of the Odyssey9:07 20Remembrance1:17 21Connected2:40 | Soundtrack | 9 November 2004 | |
| 2006 | Halo 2: Original Soundtrack, Volume TwoSearch SpotifySearch YouTube MusicTracklist · 12 tracks · 1:10:051Prologue: Rising / Cloistered Expectancy / Weight of Failure2:37 2Cairo Suite: Cold Blue Light / Waking Spartan / Jeweled Hull / Chill Exposure9:44 3Mombasa Suite: Metropole / Broken Gates / Encounter6:43 4Unyielding3:06 5Mausoleum Suite: Destroyer’s Invocation / Falling Up / Infected / Shudder8:12 6Unforgotten2:11 7Delta Halo Suite: Penance / Wage / Leonidas / Dust and Bones11:28 8Sacred Icon Suite: Cortege / Opening Volley / Veins of Stone7:28 9Reclaimer3:06 10High Charity Suite: Rue and Woe / Respite / Antediluvia / Pursuit of Truth8:29 11Finale: Great Journey / Thermopylae Soon3:12 12Epilogue: Beholden / Road to Voi / Subsume3:49 | Soundtrack | 25 April 2006 | |
| 2007 | Halo 3: Original SoundtrackSearch SpotifySearch YouTube MusicTracklist · 31 tracks · 1:56:35Disc 1 1Arrival: Luck3:25 2Sierra 117: Released / Wild Life / Another Walk5:20 3Sierra 117: Infiltrate / Move On3:50 4Crow's Nest: Honorable Intentions2:46 5Crow's Nest: Last of the Brave / Cold Logic / Cool Temperament3:58 6Crow's Nest: Brutes / Lost / Dream Again / We're Done Here5:08 7Tsavo Highway: Out of Shadow / Into Light4:37 8Tsavo Highway: To Kill a Demon / Ancient Dust / Punch Through / Underestimated3:45 9The Storm: This Is Our Land / To Turn a Tide / Innocents of Voi4:00 10The Storm: This Is the Hour2:09 11Floodgate: Dread Intrusion / Black Tide / Old Friend5:26 12Floodgate: Follow Our Brothers3:25 13The Ark: Farthest Outpost / No Time For Sightseeing / Make Them Pay5:14 14The Ark: Behold a Pale Horse / Reconciled / Overcome / Small Victory5:38 15The Ark: Edge Closer3:04 Disc 21The Covenant: Three Gates / Ascent / Leonidas Returns4:34 2The Covenant: Black Tower / Heroes Also Fall6:04 3The Covenant: One Final Effort3:09 4The Covenant: Gravemind / Fated Journey / Flee / Familiar Ring5:22 5Cortana: No More Dead Heroes / Watching5:02 6Cortana: Keep What You Steal / Escape2:36 7Halo: Halo Reborn / Guilt and Punishment4:00 8Halo: Greatest Journey / Flood Rising / Halo Finale4:52 9Ending: Tribute2:52 10Ending: Roll Call / Duty Bound / Price Paid5:58 11Ending: Wake Me When You Need Me2:19 12Ending: Legend0:41 13Bonus Tracks: Choose Wisely1:19 14Bonus Tracks: Movement0:27 15Bonus Tracks: Never Forget3:08 16Bonus Tracks: Finish the Fight2:27 | Soundtrack | 16 November 2007 | |
| 2008 | Halo TrilogySearch SpotifySearch YouTube Music | Compilation,Soundtrack | 2 December 2008 | |
| 2009 | Halo 3: ODST: Original SoundtrackSearch SpotifySearch YouTube MusicTracklist · 17 tracks · 1:55:01Disc 1 1Overture5:39 2The Rookie7:30 3More Than His Share5:49 4Deference for Darkness6:39 5The Menagerie6:10 6Asphalt and Ablution6:03 7Traffic Jam5:52 8Neon Night5:37 9The Office of Naval Intelligence8:50 Disc 21Bits and Pieces7:05 2Skyline7:02 3No Stone Unturned3:23 4One Way Ride6:51 5The Light at the End7:52 6Data Hive6:04 7Special Delivery10:23 8Finale8:12 | Soundtrack | 22 September 2009 | |
| 2010 | Halo Reach: Original SoundtrackSearch SpotifySearch YouTube MusicTracklist · 20 tracks · 1:47:38Disc 1 1Overture: From the Beginning / Swift, Strong, Brave / Immemorial / Remember Reach / The Fall4:47 2Winter Contingency: The Battle Begins / Lone Wolf / Distress / Blood on the Ground / Noble Mission / Bait and Switch / Free Fire Zone / Discontent12:09 3ONI: Sword Base: Sword Control / Incommunicado / Inbound Imminent / Aim to Please / Latchkey8:28 4Nightfall: Recon / Searchlights / Personnel Issues / Keeping What I Steal / Howling Dark / At Dawn5:41 5Tip of the Spear: Unreconciled / Any Means Necessary / Eyes on the Prize / Breaking Point6:05 6Long Night of Solace: Kat's Plan / Displacement / Broken Bonds / Uppercut / My Heart Breaks / The Ardent Prayer / Belly of the Beast / Discourage the Curious / Make It Count11:47 7Exodus: Before the Fire / The Sky's No Limit / The Other Side / City Under Siege / Few More Days / Apology7:19 Disc 21New Alexandria: Wing and a Prayer / Fall From Grace / Triage / War Machine / Whirling Dervish / Crown Jewel / Reflection8:42 2The Package: Return / Simple Things / Torch and Burn / Decent / Time to Dance / Say the Words6:56 3The Pillar of Autumn: Once More Unto the Breach / Through the Rock / Shipbreaker / Meltdown / Move Mountains / Noble Six / Special Delivery / On the Gun9:40 4Epilogue: Spartans Never Die / Omega / Hymn for Reach4:30 5From the Vault4:59 6Ashes2:46 7Fortress1:08 8We're Not Going Anywhere1:14 9At Any Cost2:30 10Uphill, Both Ways (remix)2:17 11Walking Away1:53 12Ghosts and Glass2:42 13We Remember2:05 | Soundtrack | 14 September 2010 | |
| 2017 | SPV3 Bonus SoundtrackSearch SpotifySearch YouTube MusicTracklist · 20 tracks · 35:021I Know What The Ladies Like3:21 2Rock Anthem For Saving The World (Classic Mix)1:59 3Rock Anthem For Saving The World (Strings Only)1:20 4Rock Anthem For Saving The World (Classic Variation)1:20 5Hunters (Percussion)0:39 6On A Pale Horse (Strings Only)1:35 7Enough Dead Heroes (Variation)1:10 8The Gun Pointed At The Head Of The Universe (Variation)2:28 9Belly Of The Beast (Strings Only)1:30 10Brothers In Arms1:30 11Belly Of The Beast (Percussion)1:03 12Under Cover Of Night (Variation)1:47 13Slipspace Trajectory (Variation)2:28 14Alpha Base (Variation)2:50 15Another Walk In The Woods1:29 16Devils... Monsters... (Percussion)1:34 17Foe Hammer's Demise1:33 18The Maw (Classic Mix)1:09 19Halo3:10 20Keep What You Steal (Piano)1:07 | Soundtrack | 19 August 2017 | |
| 2017 | SPV3 Original SoundtrackSearch SpotifySearch YouTube MusicTracklist · 9 tracks · 23:011SPV3 Main Theme4:56 2Cakewalk2:02 3Alpha Base2:46 4Wraiths2:14 5Brute Lagoon0:58 6Three Towers3:37 7SPV3 Main Theme (Trailer Mix)2:49 8Coming To An End (Launcher)1:44 9Prometheans1:55 | Soundtrack | 5 September 2017 | |
| 2017 | SPV3 ReMastered SoundtrackSearch SpotifySearch YouTube MusicTracklist · 36 tracks · 1:21:461Truth & Reconciliation5:52 2Slipspace Trajectory4:00 3Belly Of The Beast1:36 4Brothers In Arms2:08 5Not A Natural Formation2:08 6Enough Dead Heroes2:56 7A Walk In The Woods1:57 8In Amber Clad2:37 9Perilous Journey2:30 10Under Cover Of Night2:02 11Pomp and Circumstance2:10 12Lament For Pvt.Jenkins1:16 13Ambient Wonder2:14 14Alien Corridors1:50 15Rock Anthem For Saving The World1:21 16Percussion Anthem For Saving The World1:20 17The Gun Pointed At The Head Of The Universe2:26 18The Long Run2:14 19On A Pale Horse1:36 20Covenant Dance4:12 21Rock Anthem Evolved (Thunder)4:12 22The Siege Of Madrigal1:44 23Keep What You Steal1:20 24Devils... Monsters...1:36 25Unyielding2:56 26Leonidas2:40 27Drumrun1:04 28Suite Autumn 11:44 29Suite Autumn 21:28 30The Maw1:12 31Warthog Run3:11 32Dust & Echoes1:36 33Halo3:12 34Perchance To A Dream1:48 35The Lost Muse1:46 36Sleeping Grunts1:52 | Soundtrack | 15 September 2017 | |
| 2020 | Destiny 2 Holiday SoundtrackSearch SpotifySearch YouTube MusicTracklist · 14 tracks · 24:041The Dawning2:07 2Winter Voyage3:18 3Snowfall2:24 4Carol of a Golden Age1:43 5Dawning Delights1:33 6But Not Forgotten1:05 7Haunted Holliday1:24 8Tower Terrors1:20 9A Festive Disguise1:06 10The Vow1:39 11Warmhearted1:50 12The Revelry1:10 13Guardian Games1:30 14Solstice of Heroes (2020)1:55 | Soundtrack | 2020 | |
| 2025 | Halo (Original Trilogy Soundtrack Collection)Search SpotifySearch YouTube Music | Compilation | 15 April 2025 |
Other · 2
| Cover | Year | Title | Notes | First release |
|---|---|---|---|---|
| 2002 | Halo SketchesSearch SpotifySearch YouTube MusicTracklist · 11 tracks · 12:091Battle Sketch0:35 2Fast Sketch0:09 3Tron1:55 4String Sketch1:35 5Old Stuff0:35 6What?1:13 7Rhythm Sketch Variant0:52 8Seriously1:06 9Club1:10 10Halo Love Theme Sketch1:49 11The Lost Song1:10 | Soundtrack | 2002 | |
| 2021 | Inception HaloSearch SpotifySearch YouTube MusicTracklist · 8 tracks · 1:28:351Brothers in Arms10:52 2Under Cover of Night13:19 3Epilogue Extended4:36 4ODST Inception15:33 5Reach Inception (Part 1)16:58 6Reach Part 2 (Glue)5:38 7Reach Part 2 (SpookySpacey)11:04 8Reach Part 3 (Torture Hymn)10:35 | 17 March 2021 |
Single · 7
| Cover | Year | Title | Notes | First release |
|---|---|---|---|---|
| 2013 | DestinySearch SpotifySearch YouTube MusicTracklist · 1 track · 1:031Law of the Jungle1:03 | Soundtrack | 31 May 2013 | |
| 2018 | One Final Effort Anniversary EditionSearch SpotifySearch YouTube MusicTracklist · 1 track · 3:581One Final Effort Anniversary Edition3:58 | 25 September 2018 | ||
| 2021 | Elements for Control RoomSearch SpotifySearch YouTube MusicTracklist · 1 track · 3:341Elements for Control Room3:34 | 16 April 2021 | ||
| 2021 | Halo ThemeSearch SpotifySearch YouTube MusicTracklist · 1 track · 3:561Halo Theme3:56 | 8 December 2021 | ||
| 2022 | Halo 3 (Piano Themes Version)Search SpotifySearch YouTube MusicTracklist · 3 tracks · 10:101Deference for Darkness (From “Halo 3”)3:22 2Finish the Fight (From “Halo 3”)2:49 3Never Forget (From “Halo 3”)3:59 | 29 April 2022 | ||
| 2022 | KyrieSearch SpotifySearch YouTube MusicTracklist · 1 track · 2:201Kyrie2:20 | 14 November 2022 | ||
| 2023 | Ahead of TimeSearch SpotifySearch YouTube MusicTracklist · 1 track · 2:031Ahead of Time2:03 | 28 February 2023 |
Stats & PK
Percentile within all 23,672 published artists.Put Martin O'Donnell head-to-head →
| Metric | Value | Percentile |
|---|---|---|
| Wikipedia language versions | 13 | 67.6th |
| Spotify monthly listeners | — | no data |
| Release groups in DB | 28 | 89.8th |
| Studio albums | 3 | 80.9th |
| Awards recorded | 0 | 0th |
| Timeline events | 5 | 78.8th |
| Recording span (years) | 28 | 62th |
| Genres | 5 | 88.3th |
Awards & honours
Line-up
| Name | From | To | Role |
|---|---|---|---|
| TotalAudio(band) | — | present | original |
Where this record comes from
portrait—Wikimedia Commons · CC BY-SA 2.0 · retrieved 11 October 2026
https://commons.wikimedia.org/wiki/File:Martin_O%27Donnell.pngaliases/urls—musicbrainz · CC0 · retrieved 10 October 2026
https://musicbrainz.org/artist/a477389c-9b95-409b-b0b1-1514f5aaa81adiscography—musicbrainz · CC0 · retrieved 10 October 2026
https://musicbrainz.org/artist/a477389c-9b95-409b-b0b1-1514f5aaa81acore—wikidata · CC0 · retrieved 10 October 2026
https://www.wikidata.org/wiki/Q2484073genre—wikidata · CC0 · retrieved 11 October 2026
https://www.wikidata.org/wiki/Q2484073seed-list—wikipedia · CC BY-SA 4.0 · retrieved 10 October 2026
https://en.wikipedia.org/wiki/Martin_O%27Donnellbiography—wikipedia-en · CC BY-SA 4.0 · retrieved 10 October 2026
https://en.wikipedia.org/wiki/Martin_O%27Donnell
Why this artist is in the database
- List of composers by name
Tier rule: curated genre/region list
Image: James086 , original author is Gamerscore Blog · CC BY-SA 2.0 · Wikimedia Commons
Wikidata: Q2484073 · MusicBrainz: a477389c-9b95-409b-b0b1-1514f5aaa81a
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